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Fall Semester Final Update 2

As Luke mentioned, a lot of time went in to preparing the project for our final submission and polishing. This semester we got to do more...

Fall Semester Final Update

Well, this blog didn't end up getting updated as frequently as last semester. We were both pretty focused on getting the game to the best...

Fall Semester Update

Have not had the chance to update the blog with my work since this Fall semester started, but here I am now. Early in the semester I...

Forgotten Blog Post

It's been some time! With a new semester comes new goals and challenges. This semester so far, I have added new areas to the Overworld...

Inventory Biz

The past week and half I've been busy setting up our inventory system. Inventory Pro was a challenge to start with, but after a while I...

Better AI, Polish, Bug Fixes

The AI for the skeleton enemy was improved. I made it so that the skeleton periodically tries to strafe around the player instead of just...

Return to the Overworld.

This past break I returned to the Overworld and gave it life. I added the town, and residents to it. This will be the player's starting...

Backstabs & Stamina

As stated in my previous post I had wanted to add a backstab system to the game. I got that done this week. When a player attempts to...

Crypt Level Design

Despite the absence of a post last week, there is lots of progress being made! I have completed most of the level design for the Crypt of...

Big Combat Update

I did not post a blog update last week as the main feature I was working on was not quite where I wanted it to be. Since then I have...

Dungeon Flair

This past week I have implemented much more detail and expanded the main hall of the Crypt of the Damned. They say a picture is worth a...

Dodge Rolling & Better AI

This past week I worked to implement dodge rolling. The player can roll forward while in free movement, or roll omnidirectionally while...

Reflections and More Rooms

This week, I primarily worked on getting our water to look much nicer. The reflections took some time to figure out what would work...

Post Processing

This past week I did not generate too much new content for the game. My other classes started assignments at the same time and I've been...

Occlusion, Building the Crypts, Doors

After a week away busy with our educational game design game, Luke and I got more time to work on our project. First I looked into doing...

UI, Treasure Chest first steps and bug fixes

This past week Chris and I have also been fairly busy with Educational, but we think we should have more studio time going forward. I...

Heavy Attack Chains and Polish

This past week I worked on implementing a heavy attack combo. I sped up the quick attack combo and allowed it to loop into itself and it...

Grapple hooks and building

Most of what I did this week was setting up the grapple hook system. I used this for a previous project, and it was interesting trying to...

Footsteps and Polish

This past week I have been working on creating a footstep system. The system plays footsteps depending on the type of surface underneath...

Prototyping the World

I have mainly been looking at some prototyping for the world layout and fonts that will be used for the game. For the world so far we...

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