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Chris

Crypt Level Design

Despite the absence of a post last week, there is lots of progress being made!

I have completed most of the level design for the Crypt of the Damned dungeon, and implemented some scaffolding to help ease the player into their new hook they acquire in the dungeon.

Above is an overhead view of the entire dungeon, with starting on the left and finishing off with the boss room on the right. Next in the dungeon is enemy placement, reward placement, and the boss fight.

Some small lighting issues like the picture above highlight my experience with some lighting issues. I tried to do mixed lighting so I could not render lights when they weren't seen, but it led to horrible graphical oddities like this, so that was not an option.

Next, we'll talk about the boss room. Above is a paint sketch for how I imagined the boss fight going. The blue marks stand for phase 1 platforms that would fall after it was complete. Phase 2 marks platforms that would fall after phase 2 is complete. And the X marks were spots the player could attack the boss: the crypt guardian. After a rough sketch of what this might look like, I then designed the room around it and implemented the grappling hook spots. Before this fight can be fully realized it depends on getting the grapple hook re-done, so we will be returning to this.


The above pictures are of the boss room, and in the second picture you can see the room as it would look later in the fight. A much smaller arena means much more danger, so getting a grapple hook done correctly is crucial for this fight.

Lastly, in regards to the grapple hook we have some scaffolding. As recommended, I added additional safer spaces for the player to use and get acquainted to their new grappling hook. This allows newer less skilled players to get some experience before running into a brick wall.

Overall, I'm quite happy with how the Crypt of the Damned is turning out! Lighting needs to be finalized, and some small adjustments need to be made, but in the mean time I will look at doing those, messing with the hook, and importantly, returning to the over world where the player will begin their journey and explore!

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