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Chris

Reflections and More Rooms

This week, I primarily worked on getting our water to look much nicer.

The reflections took some time to figure out what would work efficiently. I needed to find something that would work better with laptop builds, as the reflections I was using weren't friendly with the laptop's capabilities. This will end up being important for lower end users. I also added some additional lighting for rooms that were too dark, and fixed some missing collisions.

I also added the main hall, which will be a reoccurring room in the dungeon. This room has pools of poison that will kill the player later on. It looks very bland now, but this room will have much more touch ups to it later on.


Luke's post processing really added another layer to the dungeon, and makes it look even better than what we had he previous week. I also added the first puzzle to the dungeon, which involves using Luke's box mechanics. I'm pretty happy with where this is going, and look forward to next week's progress.

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