This past week I did not generate too much new content for the game. My other classes started assignments at the same time and I've been kept busy. I did however add post processing to the game, which makes it look a lot nicer. I also fixed some bugs with the player and enemy health bars not updating correctly on scene switches.
Here you can see ambient occlusion giving the grass shadows, and bloom coming over the distant mountains.
In this image you can see bloom coming from the braziers, giving the crypt a kind of hazy feel.
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