I have mainly been looking at some prototyping for the world layout and fonts that will be used for the game.
For the world so far we have two dungeons planned, and while this may not look like much, having a plan for the world gives us a good starting point for when we get our assets and can begin pushing our vision for the world
What cannot be visualized is the scripting I just started to implement my grapple hook! I look forward to it's implementation as soon as I figure out how I should go about fitting it with our player input and controller scripts as they are more complex than the scripts I've worked with in the past.
Next week I should have much more work done with the hook!
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