I've begun work on character controls. The player can move around with a 3rd person camera. They can swing their weapon in a basic attack chain that progresses in damage.
In addition I've begun work on allowing the player to push boxes. This will be useful later when designing puzzles for the player in dungeons and the Overworld.
Finally, I started work on the AI. It is state based, with each state having a set of actions it loops through. It uses decisions to change states. Currently the AI will patrol along a set path and chase the player if it sees them, then start attacking. AI are spawned in at run time using an enemy manager rather than placed in the scene. The idea is that this will make it easier to have save states for enemies.
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